![]() ![]() We're still not providing true Win10 drivers for platforms older than 4th Generation (HSW), this is largely because Win10 runs WDDM 2.0 and requires 4th Gen or newer to take advantage of the additional WDDM 2.0 features. If you're stuck on Win7-8.1, give this a shot and please post your results here for others to benefit. I even got WU updates on each to newer graphics drivers than installed on the previous OS builds. I've been running a couple test units I upgraded manually from 8 and 8.1 with this tool and they've been running fairly smooth so far. ![]() If anyone knows how to stop the Microsoft driver being loaded I would love to hear from them.Have you folks upgraded to Win10 via the Media Creation Tool? Unfortunately I am three days over the date where I would have been able to return the laptop for a full refund. There was a post to the Minecraft forums to a hack to the registry to stop the Microsoft driver being loaded but the poster said not to do this if it was onboard video for some reason. So far I have not found a way of preventing the Microsoft Generic Display driver from being loaded. The laptop is running Windows 7 Home Premium 64bit. OpenGL Extension viewer tells us that it is still running the Microsoft Generic driver, OpenGL 1.1.0 I have installed the latest Intel Generic Display Driver and it doesn’t help. I have done my research and found that the processor in his computer, i3-380M ‘supports’ OpenGL 2.1 (well, according to Intel documentation), which is enough to run the game. It won’t even start due to java erroring out, complaining about bad display drivers. Wow, I am so glad to have come across this discussion as I believe that my sons Toshiba laptop is suffering from exactly the same problems.Ī week after getting the laptop for his birthday, he went out at bought a game called ‘Minecraft’ but was really disappointed when it wouldn’t run. I posted same thread on Intel forums but they won’t answer… Is there a way to manually set the normal “Intel HD Graphics” display driver for all applications instead of the “no acceleration” or “forward context” drivers that probably crash them? Why were the advanced OpenGL options removed from the new Intel HD driver? When I run 3DS Max with OpenGL driver selected, here’s what happens:īUT once every 100 runs it runs normally and viewports work fine, I can add objects and lights in OpenGL mode, so again IT IS POSSIBLE to run OpenGL in 3ds max. This means that OpenGL CAN BE RAN on my system, right? If I chose the “regular” “Intel HD graphics” driver from the list, the tests RUN JUST FINE and are passed. If I chose “no acceleration” or “forward context” option, the tests are passed, but the only thing I see in renderer window is this: I downloaded OpenGL Extensions Viewer ( ) and here is my problem: When I run “Rendering tests” Extension Viewer asks me to chose a driver: ![]() Lenovo ThinkPad - Core i3, 4GB DDR3 RAM, Windows 7 Ultimate 64bit Intel® Graphics Media Accelerator Driver for Windows 7* 64 and Windows Vista* 64 (exe) I am using this driver downloaded from Intel website: When I run any OpenGL-based application (tried 3D Studio Max 2011 Student Edition, game Amnesia, OpenGL tests) they crash or the graphics don’t work properly. Everywhere on the Internet (Intel’s website, Wikipedia, etc) it says that Intel HD supports OpenGL. ![]()
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